Where Trash Becomes Your Trophy

Bet Big.
Win the Battle.

Outbid. Outbluff. Out-haul. The fast-paced storage auction card game where trash becomes treasure.

3-7 Players · Ages 14+ · 30-60 Min

Storage unit card back
Jumbo Storage Unit card
01

Open the Unit

One player runs the auction. Flip the unit, set the starting price, and let the chaos begin.

Bid or Bluff
02

Bid or Bluff

Go big, play it cool, or call someone's bluff. Only the highest bidder walks away with the goods.

Card back
Broken Piano card
$500
$100
03

Collect Your Loot

Beanie Babies? Gold frame? Total junk? Pop it open and find out what you just paid for.

Crown the Champion
04

Crown the Champion

Two rounds of cutthroat bidding. Stack the highest asset value and take home the title.

Game being played
Bidder Battle box

Inside the Box

Players
3–7

Up to 12 with expansion pack

Age
14+

Play with friends and family!

Play Time
30–60 Minutes

Great for parties 🎉

ByRunning Innovation LLC
Tabletop Runner

Your visual board game builder

Your game idea
deserves to
exist.

Design your board game visually and Tabletop Runner builds all the cards, board, rules, and code for you. Export to Tabletop Simulator and start playtesting in minutes.

No credit card required.

Minutes
From idea to playtest
One click
To Tabletop Simulator
Zero
Lines of code written
01

Visual game designer

Drag and drop cards, dice, tokens, tiles, boards, and more. See your game take shape in real time on a top-down table workbench.

02

Zero code required

No Lua scripting. No JSON editing. No programming knowledge needed. Runner writes the code your game needs, the same way every time.

03

One-click deploy

Export directly to Tabletop Simulator and your Steam Workshop, with working rules, scripted mechanics, and your own art.

04

Building blocks

Compose games from modular pieces: cards, dice, tokens, tiles, boards, economies, win conditions, and more. Mix and match freely.

05

Rapid iteration

Change a rule, tweak a card, adjust the board. Re-export in seconds and get the new version in front of playtesters right away.

06

Automated game logic

Turn order, scoring, dealing, shuffling, win conditions. Configure your rules visually and Runner wires the mechanics for you.

How it works

  1. STEP 01

    Pick a template

    Start from a proven framework like party games or trivia, or build from scratch.

  2. STEP 02

    Design components

    Add cards, dice, tokens, tiles, and boards. Import content straight from a spreadsheet.

  3. STEP 03

    Set your rules

    Define turns, phases, dealing, scoring, and win conditions. Click to configure, not code.

  4. STEP 04

    Export and play

    One click turns your design into a playable Tabletop Simulator mod for your group.

Get started for free. No credit card required.

Games with Chat

The carnival where everyone watching gets to play.

A streamer hosts a carnival booth game on stream, and every viewer plays at the same time from their phone. The broadcast is the spectacle, and progress, pins, and prizes follow one Carnival Pass everywhere.

Games are free. Tickets buy expression, never an edge.

The Games with Chat carnival entrance

Everyone plays at once

Thousands of viewers in one live session, not just a couple of guests.

Join in seconds

Viewers hop in from the link or QR code on stream. No download needed.

Stream anywhere

Host on Twitch, YouTube, or Kick, with a Twitch Extension built in.

Win tickets, earn prizes

Trade tickets at the Prize Counter for plush and things to dress them up in.

On the Midway

Bring the carnival to your stream.

Pick a booth game, share the link, and your whole chat plays along at once.

The Company

Running Innovation

We make games that are quick to pick up, with strategy that gets everyone talking, scheming, and laughing loud enough to wake the neighbors.

Andrew and Randall, founders of Running Innovation

The Founders

Andrew & Randall

Friends · Gamers · Runners

Between miles on our runs, we talked about everything, mostly board games and improv. Training for the NYC Marathon meant hours of that. Eventually the question changed from "what games do we love?" to "why don't we make one?"

Conversations started in January 2024. More than 2 and a half years later, here we are having officially published and shipped our first game.

Bidder Battle came from our love of storage auction and picker shows. That thrill of finding a gem where you least expect it. Mix that with social deception, playful strategy, and everyone talking at the table, and the game basically designed itself.

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